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Playing Ultraviolet Clearance with Accelerated Diagnostics after a Hasty is pretty cool.
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As you can see, there's a bit of wiggle room with extra Jackson Howards, extra clicks and credits and stuff like that, which lets you get creative from time to time, or just install cards that get stuck in your hand after drawing your deck. Click six: Play Accelerated Diagnostics.Rez Jackson Howard, use him to shuffle in the same pile. Get 2 clicks and put 4 advancement counters on Vitruvius. Click five: Play Accelerated Diagnostics to play the cards we just shuffled in.Then rez a Jackson Howard, shuffling in a pile of 2x SfSS and a Biotic Labor or whatever you might need. If you have three cards left, play Accelerated Diagnostics, playing any cards you want and trashing the others. Click four: If you have 1 card left, draw it.Oh well - you can just play Accelerated Diagnostics to play it from there. If you do not have it, it is still in your deck. You should end up with 3 or less cards in R&D and a bunch of stuff installed. If you can/wish, draw by rezzing a new Moon and installing cards with Advanced Assembly Lines. Now we get a giant action window: Rez Estelle Moon, score Succesful Field Test (removing any currents, such as Rumor Mill), install a bunch of cards with the ability, trash Moon to draw many cards and get double as many credits. Install Estelle Moon and Succesful Field Test. Click two: Play Accelerated Diagnostics.Now's the last action window for our opponent to interrupt us before we start comboing.
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Look for Estelle Moon, Succesful Field Test, Hasty, Accelerated Diagnostics, Shipment from MirrorMorph, 2x Shipment from SanSan and X-ish cards to install in remote servers, with X being the number of cards in R&D minus 4. On turn 5-ish, you should have plenty of cards in hand. Let's just jump right into it.įirst of all, you draw plenty of cards with BLC, VLC and UVC (There's no level!). Once is enough.ħPenguins is a Hasty Relocation combo deck that tries to score 7 points in one turn. First of all, you do not need to penguin seven times. What is 7Penguins and how do I penguin seven times?
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And our good friend Papa Penguin is here to teach you how to play it. And then we rode its coattails to a first-class finish at the European Championship. So we took it, we refined it, we figured it was fun to play and kinda good. During our weird phase of testing all sorts of nonsense for Euros, we discovered Moon Relocation, a rather silly, un-refined deck with the right, fun idea. Do you remember Killer Penguins? After taking down a Regionals, our team, Club Penguin, decided to dig deeper into our vast world of weird Penguin decks.